Further insights arise around the role of technology, which all consumers – including older demographics – single out as an important factor in improving the entertainment experience. The three digital capabilities that consumers globally find most useful are digital ticketing, maps and wayfinding tools, and contactless payments and check-in. Younger generations’ desire for speed and efficiency makes technology especially vital for them: Two-thirds (66%) of Gen Z respondents plan to buy fast and/or priority passes to theme parks in the coming year, compared to 59% of all consumers.
Turning to buying considerations, overall cost and value for money emerges as the most important factor for consumers globally (59%) when choosing an entertainment activity. As expected, lower income individuals were more price sensitive than higher income groups. Global consumers also cite high cost/expense as the single biggest deterrent of enjoyment (52%), ahead of crowded spaces and long wait times (both 42%). Furthermore, there are some interesting differences by age: For example, Gen Z respondents rank cleanliness higher (27%) than do consumers globally (21%).
Other key findings include:
Among those who purchased large theme park visits or cruises in the past year, about half (49%) bought upgrades or premium options, as did more than a third of people buying casino/resort visits and sporting events. In most cases, consumers feel the extra expense was worthwhile: 56% of those buying upgrades at theme parks say these met their expectations, reflecting the desire for greater efficiency. People in Asia-Pacific are significantly more likely than the global average to buy premium packages for entertainment such as large theme parks (59% vs. 49% globally), sporting events (42% vs. 37% globally) and live entertainment (37% vs. 26% globally).
Asked about their primary emotional motivations for purchasing an entertainment experience, most consumers globally say they’re seeking moments of joy and excitement (62%) and wanting to spend quality time with loved ones (55%). But younger people (Gen Z and Millennials) are more likely to cite “improving mental health” compared to older generations (32% Gen Z and 27% Millennials vs. 23% globally).
When buying entertainment experiences, the sustainable features that consumers globally are most willing to pay extra for are locally sourced food (69%) and contribution to local communities (67%). But unsurprisingly, younger generations are significantly more receptive to spending a large premium of 26% or more on all sustainable features – including carbon offsetting (28% Gen Z and 16% Millennials vs. 12% globally); lower carbon footprint (25% Gen Z and 15% Millennials vs. 11% globally); and water conservation practices (23% Gen Z and 15% Millennials vs. 11% globally). That younger consumers are willing to pay a premium for sustainable features is remarkable considering that they are generally in the lowest socioeconomic group.