When building an app, many people get excited about all the potential bells and whistles that can be added to really “wow” a customer. But more often than not, simpler is better. How do you pare down an idea to its essence to address your user intuitively knows how to use the app? It starts with understanding your client/user and how they might use the tech itself. That’s why it’s so important to get their input early on in the process. An augmented reality (AR) buying environment may seem super cool in theory, but what if your customer prefers a simple one-click shopping experience?
Keeping things structured
Although design is often considered the realm of creatives who — we’ve been led to believe — prefer an overall lack of structure, design thinking is very much a structured exercise. This purposefully structured systemic approach to creative problem-solving is important for a few reasons. It instills confidence in the team, who can move through things step by step. Each step has a clear output that the next activity relies on, so going in order and moving through the process remains integral.
You also don’t have to know how to code an app or work Photoshop to jump into a design thinking framework. It’s meant for diverse teams to be able to have input in the process and the steps all along the way.
That’s one of the reasons design thinking works so well for EY Design Studio and the clients. As we prefer to have a collaborator-developer relationship with companies, design thinking allows us to pull our collaborators into the process. They can help shape questions to customers, share insights, source experts, and build user personas around the collected data. They are also part of the ideation phase where we begin to source solutions. Mockups, prototypes and iterations are all collaborative efforts, which helps maintain transparency in the overall process, and our client-collaborators can participate in the process largely due to the design thinking framework.
The importance of waiting to prototype
Design thinking reduces risk and uncertainty in innovation. It does this by engaging with customers/users at every step of the process to refine concepts, test assumptions and prototype solutions. Design thinkers rely on user insights, not historical data or research. That’s why prototyping comes a bit later in the process. First, the user must be understood. Then, solutions can be sourced that will fit their needs.
Fast failing
Once the leading-class approaches have been revealed, it’s time to mock up, test and iterate. Design thinking allows teams to fail fast and test theories relatively inexpensively and quickly. You’ll be able to see what works and what doesn’t, understand why, figure out how to fix it, and then craft simple solutions based directly on user feedback.
Here’s why that’s good:
Prototyping allows for the design thinking process to remain non-linear. This means you can test assumptions through prototypes and learn from the prototypes to form new, sometimes better, ideas. You can test, return to the ideate phase and prototype again. The end result is a stronger product that’s already been through the fire on multiple occasions. Weak spots are ironed out and processes are streamlined to create something that’s both useful and intuitive. But the end product only comes from multiple passes of iteration.