Until recently, users did not have a way to truly own their digital items. Instead, these assets were technically “licensed” for use to the user. In games, as an example, items have no value or existence outside of that particular game. A mount obtained in World of Warcraft cannot be used in another game such as Minecraft. If there isn’t an official in-game trading system, and sometimes even if there is, secondary unofficial marketplaces pop up where players can trade or sell items. This is often done in violation of the game’s terms and conditions, and users put themselves at risk of being scammed or banned. Enter NFTs, which disrupt this system by allowing users to claim full, undisputed ownership of in-game assets, even across the boundaries of different platforms or games. This aligns closely with the metaverse ideal of identity and ownership, sowing the seeds for the foundation and evolution of the metaverse.